Vision, Mission & Values
Vision & mission
In the digital age, retailers need to be progressive, innovative and able to adapt to trends quickly. Future stores will include more and more elements of the digital world, creating a challenging environment full of new possibilities. To make the most of it all, retailers need reliable and flexible in-store solutions to connect and interact with their customers, deliver targeted content and improve customer service.
Our mission is to provide retailers with the right tools to put them at the forefront of digital retail transformation, boosting their brands and enabling them to create extraordinary customer experiences.
Our core values
Our work is a result of the people here at Grassfish. We are passionate about what we do and are committed to ensuring the highest standards of work ethics, quality and service. We do this not only for the sake of our clients, but also for ourselves. Team spirit is important to us, and everyone who works here takes pride in what they do and contributes to our success as a company.
We create cutting-edge software that puts its users at the forefront of digital retail transformation, connecting them to their target audiences and generating a world of interactive customer experience. Our work is an ongoing process: we keep improving existing technologies and creating new solutions.
Every company or business is different. We evaluate each individual situation, pinpoint the requirements, develop a thought-out concept and create and implement a tailored solution suited for the specific needs.
The Grassfish four degrees of separation:
We work with an extensive network of excellent partners to ensure the best possible quality and service. Together we help retailers reach and interact with their customers. It is all about connecting people!
 Six degrees of separation is the theory that everyone and everything is six or fewer steps away, by way of introduction, from any other person in the world, so that a chain of “a friend of a friend” statements can be made to connect any two people in a maximum of six steps. It was originally set out by Frigyes Karinthy in 1929 and popularized by a 1990 play written by John Guare.